Next Experiment
A one-line note on what I was poking at — the tool, the idea, and the itch I was trying to scratch.
- Stack
- Claude + Figma MCP
- Time spent
- 5 hours
- Date
- Mar 2026

I kept hearing that these tools could take a rough idea to a working screen in minutes, and I didn't fully believe it. So one night I opened a blank file, picked an app idea I'd been sitting on, and decided to find out where it would actually break.
A half-finished prototype, a much better sense of what these tools are actually good at, and one screen I genuinely liked enough to keep. Also a new respect for writing things down before you prompt.
The actual process, mess included
step_01The first attempt was a mess
I started by just dumping the whole brief into the prompt and hoping for the best. What came out looked fine at a glance, but the moment you clicked around, nothing made sense — buttons that went nowhere, states that didn't exist. Classic first-draft energy.
step_02So I changed how I was asking
Instead of asking for a whole screen, I started asking for one component at a time, with the states spelled out like a checklist. Slower, but the output suddenly started behaving like an actual interface instead of a poster of one.
step_03The pivot that made it click
Halfway through I realized the interesting part wasn't the generation at all — it was the editing loop. Once I treated the tool like a very fast junior collaborator instead of a vending machine, the whole thing got fun.
step_04Where it landed
By hour five I had something that felt genuinely usable — rough around the edges, but real. It wasn't the thing I set out to build, which turned out to be the best part.
Stuff worth keeping




What surprised me
The tool was never the bottleneck — my own vagueness was. Every time the output drifted, it was because I hadn't decided something yet. Turns out prompting is mostly just designing out loud, and I want to do more of these on a regular cadence.